[FOCI]

Carries a Badge

Translation Codex

We Strangers often find ourselves thrust into particular roles within the societies we travel to. Translation is not merely physical, but sometimes involves finding those who fit particular fictional slots that need filling. Sometimes we are agents of the law in these frontier recursions, the only thing that stands between society and chaos.

Not necessarily "good guys," Strangers thrust into this position are often those who are on the wrong side of the law back on Earth. This tends to make them somewhat unorthodox in their methods at law enforcement in these recursions.

Minor Effect Suggestion

You manage to get behind some cover after your attack.

Major Effect Suggestion

You slap manacles on this person at the end of your attack.

Extra Equipment

A pair of manacles, a gun, and a badge.

Tier 1

Law Dog Enabler

You are a sheriff or other important officer of the law in these parts, possibly the only law around here. You begin with the Position long-term benefit and can deputize whomever you please.

Deputize (1 Intellect point)Action

You make one of your party members a deputy, conferring on them certain legal privileges and granting them a +1 bonus whenever they attack someone you've attacked during this encounter. They remain a deputy, enjoying this bonus, until you say otherwise.

Tier 2

Pillar of the Community Enabler

You and your deputies enjoy an asset on all social tasks against members of the local community where you serve.

Tier 3

Apprehension Enabler

You and your PC deputies enjoy an asset on chase rolls to catch up with a target. For you success in catching up with someone includes getting manacles on them.

Tier 4

Enforcer Enabler

People of Level 3 or lower who can see your badge immediately flee when you deal damage to them.

Tier 5

Surrender (5 Intellect points)Action

You convince a person of Level 5 or lower who can hear you to surrender into your custody.

Tier 6

Posse (6 Intellect points)Action

All of your PC deputies gain access to a Type ability which you possess that costs Pool points. They have access to this power until the end of the encounter.

GM Intrusion: You arrested the wrong person.