s[FOCI]

Breaks Down Walls

Numenera Destiny

Through some modification of your body— mutation, mechanical enhancement, nanoreinforcement, or something else—you have the ability to smash through walls, destroy weapons, shatter shackles, break devices, and otherwise annihilate objects that would be difficult or even impossible for others to demolish. You're a breaker. You do not flinch; you punch right through that wall, smash that machine, and fold the enemy's metallic sword in half in an impressive and intimidating display. Depending on the method that gives you this ability, your act might be accompanied by flashes of energy, sound, or acidic odors. Once you display your impressive skills as a destroyer, your enemies sometimes surrender rather than face an apparent force of nature like yourself.

You likely wear armor, but probably not the heaviest armor you can because you don't want anything to slow you down too much.

Additional Equipment

A mechanism of some sort is fused with your flesh. You think it might have something to do with your ability to pierce solid material.

Minor Effect Suggestions

Your feat of destruction thrills you. You gain an asset to Speed defense tasks until your next action.

Major Effect Suggestions

Your feat of destruction inspires you. You knock your opponent off their feet, and they lose their next action.

Tier 1

Breaker Skill

You are trained in tasks related to damaging objects with the goal of breaking, piercing, or demolishing them. (It is a Might action to damage an object, and on a success, the object moves one step down the object damage track. If the Might roll exceeds the difficulty by two steps, the object instead moves two steps down the object damage track. If the Might roll exceeds the difficulty by four steps, the object moves three steps down the object damage track and is immediately destroyed. Brittle material reduces the effective level of the object, while hard material like wood or stone adds 1 to the effective level or 2 for very hard objects like those made of metal.)

Hard as Synthsteel Enabler

To damage an object normally, the tool or weapon used to attackthe object must be at least as hard as the object itself. However, your hands and body automatically adjust so that, for the purpose of breaking things, they momentarily become at least as hard as the object you are attempting to damage or break. This ability doesn't apply if you're attempting to break through force fields, unless you have the tier 4 ability Force to Reckon With.

Tier 2

Field of Destruction (4 Might points) Enabler

When you cause an object to descend one or more steps on the object damage track, you gain 1 additional point of Armor for one minute.

Tier 3

Ability Choice: Choose either BreakThrough or Machine Vulnerabilities as your tier 3 ability.

Break Through (4 Might points) Action

You can move up to a short distance and attempt to break through a section of wall at some point along the way, with a difficulty equal to the wall's level. Your attempt is hindered by one step for every 6 inches (15 cm) thickness of the wall. You can't break through force fields using this ability, unless you have the tier 4 ability Force to Reckon With. On a failed attempt, you take 4 points of damage. Even if you successfully break through, you still take 1 point of damage. This leaves a hole the size of your body in the barrier, which others can use to pass through it. If you have a special ability from your type that allows you to move and take an action, when you use this ability, you gain an asset to break through the wall.

Machine Vulnerabilities Enabler

You inflict 3 additional points of damage against automatons and animate machines of all kinds.

Tier 4

Force to Reckon With Enabler

You can breakthrough force fields and energy barriers as if they were physical walls.

Tier 5

Jump Attack (5 Might points) Action

You attempt a difficulty 4 Might task to jump high into the air as part of your melee attack action. If you succeed at the jump and your attackhits, you inflict 3 additional points of damage and knock the foe prone. If you fail at the jump, you still make your normal attack roll, but you don't inflict the extra damage or knock down the opponent on a hit. In addition to the normal options for using Effort, you can also choose to use Effort to enhance your jump; each level of Effort used in this way adds +2 feet (60 cm) to the height and +1 damage to the attack. If you have the type special ability of the same name, when you use either, the Might task to jump high as part of the attack is difficulty 2 instead of 4.

Tier 6

Ability Choice: Choose either Break the Ranks or Destroyer for your tier 6 ability.

Break the Ranks (6 Speed points) Action

You move up to a short distance and attack up to four different foes as a single action as long as they are all along your path. Any modifiers that apply to one attack apply to all the attacks you make. If you have a special ability from your type that allows you to move and take an action, when you use Break the Ranks, you gain an asset to attacking these foes.

Destroyer (6 Might points) Action

If you succeed on a Might task to damage an object, instead of descending one step on the damage track, the object descends all three steps and is destroyed.

GM Intrusions: Someone the builder didn't expect learns the secret of activating the functions of their customized object or structure.