[FOCI]

Brawls Like an Animal

Shotguns & Sorcery

Forms, stances, style? That stuff gets you dead. When a fight breaks out—and, if we're being honest, they break out around you all the time—you become a flurry of fists and feet, hurling yourself at your opponents and beating them to a pulp with your bare hands.

While you lack the grace and finesse of more practiced warriors, you easily hold your own in combat. You use your hands, feet, elbows, and knees as weapons, and you use them well. You might have had some experience duking it out in a fighting pit or figuring out how to take care of yourself on the city's mean streets.

Additional Equipment

A set of brass knuckles.

Minor Effect Suggestion

You punch the target so hard, he falls prone and can't stand up for 1 round.

Major Effect Suggestion

You clock the target on the head, leaving him stunned for 1 round.

Tier 1

Brute Skill

You are trained in Might defense tasks.

Iron Fists Enabler

Your unarmed attacks inflict 2 additional points of damage.

Tier 2

Brawler Skill

You are trained in unarmed attacks.

Disarm (2 Speed points) Action

When you make an unarmed attackagainst one creature your size or smaller, increase the difficulty by one step. If you hit, you inflict damage as normal and you tear a weapon that the target is wielding from its hands. You either take the weapon, or you knock it away so that it lands somewhere within 10 feet of you.

Tier 3

Unfettered Movement (3 Speed points) Action

You move a short distance. For the next minute, the difficulty of your attacks and Speed defense rolls is decreased by one step.

Tier 4

Tough as Nails Enabler

While you aren't wearing medium or heavy armor, you have +1 to Armor.

Tier 5

Haymaker (4 Might points) Action

You make an unarmed attackagainst one creature. If you hit, the attack inflicts no damage, but the target becomes stunned for one round.

Tier 6

Master Brawler Enabler

You are specialized in unarmed attacks. If you are already specialized in unarmed attacks, your unarmed attacks inflict 2 additional points of damage.

GM Intrusions: Delivering a solid hit could injure you. Reckless attacks might leave you exposed to attack. A wild swing might deliver a glancing blow.