[FOCI]
Translation Codex
In some recursions catacombs and dungeons exist, seemingly designed only for the torture of would-be explorers. Ardeyn is a good example of this, though I expect this relates to the origins of that recursion as a computer game. In any case, there are those who are better equipped for dealing with the dangers such ancient structures represent, braving their depths to acquire tempting Artifacts and Cyphers.
The skills necessary to succeed here are a combination of athleticism, a sense for potential traps, and an almost foolish level of bravery. For some Strangers, translation into this Focus is less about gaining new powers from the recursion and more about enhancing existing exploratory tendencies through quick reflexes.
You not only avoid a danger, but find a way for everyone to get past it.
You realize an important physical feature of the room you're in, such as its position directly above your destination or a passage hidden behind rubble.
You catch your bearings, immediately understanding your current location in relation to previous landmarks in the area.
Whenever you gain money from looting corpses, tombs, or other non-commercial adventuring activities you acquire 50% more than you normally would. This only provides extra money, not extra sellable goods.
You notice the triggers for all traps Level 5 or lower in the room.
You gain 4 points to your Speed pool.
You enjoy two assets on Speed Defense rolls when attempting to dodge a trap.
Your Trapfinder ability now detects the triggers of all traps of any Level within the room.
When attempting to acquire an Artifact that is within view, you enjoy two assets on all tasks related to its acquisition.
GM Intrusion: You get hit by more than one trap at once.