[FOCI]
Translation Codex
Some prefer a less subtle approach than the usual attempts to bend science and technology to their will. Some merely stumble onto a weapon or a theory of energy that allows them to assume the role of terrifying wielder of raw destructive force.
These madmen bear two weapons however: the power to destroy and the power to threaten. Sometimes the latter is the most powerful.
Your ray frightens an NPC onlooker.
Your ray frightens all NPC onlookers.
You possess a ranged weapon only you can wield. You are practiced in its use, dealing damage at up to Long distance without a penalty. Upon firing the ray you must choose how much damage you might do, between 1 and 6. Should you roll that number or lower on the attack, you suffer an Intrusion as though you'd rolled a 1. You may use either Speed or Intellect for Effort with this weapon, your choice each time you fire. Should you lose your death ray, you'll likely find or construct a new one within a day or so.
This death ray shot either knocks the target to the ground or pushes them a Short distance away from you, your choice.
You are trained at intimidation tasks.
You may choose one of the following abilities:
Your death ray is much bigger than before, requiring a backpack to operate. It now deals damage in a cone, affecting up to 3 targets in front of you at once.
The death ray is now a light weapon. Now that it's small it can look like another object (a book, a briefcase, etc.) but reveals its true nature when fired.
You may now deal up to 10 damage with the death ray, but the chance of getting an Intrusion goes up as it normally does, triggering one if you roll equal to or lower than your damage output.
Your death ray attack will also cause the target to become unable to move or take action for 1d6 rounds.
Your death ray bypasses all Armor ratings.
GM Intrusion: Someone not only grabs your death ray from you, but figures out how to use it.