[FOCI]

Blends In

Earth Codex

You love the culture shock of new places and new people, giving yourself over to new ways and adopting local customs as your own. There’s a sense of comfort that comes from becoming less of an outsider and setting people at ease. There’s a sense of superiority, even, that comes from acquiring some small part of the wisdom that the locals hold. Although your comrades may brand you a traitor, your superiors find your perspectives nearly priceless. It’s you who can blend both outsider and insider perspectives on a region. You might be an operative, a traveler, a diplomat, or an historian. In any case you’re a lover of culture and a sharer of experiences.

Minor Effect Suggestion

You learn a trivial but interesting local fact.

Major Effect Suggestion

You discover a local secret (e.g. a hidden oasis, undocumented military installation, or concealed murder spree.)

Equipment

Local attire, clothing and trinkets from the last place you visited, local maps and guidebooks, a light weapon of your choice, $400.

Tier 1

Get By (1 Intellect point)Action

You can passably speak the local language/ dialect for the next hour (so long as you’ve heard more than ten minutes of it already).

Action to initiate.

Tier 2

Blend In (2 Intellect points)Action

You blend in with the locals for the next hour, keeping you from being identified as an outsider (unless you do something really obvious). NPCs of an equal or lower Level than your Tier cannot see through this.

Action to initiate.

Tier 3

Inside Knowledge (2 Intellect points)Action

You find one local service, well-known figure, or major landmark. You may spend one additional Intellect point to find something more obscure, such as a little-known restaurant or hard-to-find person. This ability requires you to talk to at least one local.

Tier 4

Indigenous Customs (4 Intellect points)Action

You utterly blend in with the locals for 24 hours. They cannot tell you are an outsider during this time. Your Get By ability now grants proficiency in the local language and lasts so long as Indigenous Customs is active.

Action to initiate.

Tier 5

Adopted Ways Enabler

Pick 3 languages and 2 knowledge skills pertaining to cultures you have spent time exploring. You learn the languages and gain training in the skills.

Tier 6

Informants Enabler

You gain 3 Contact long-term benefits. These likely represent people whose trust you have gained in communities you've visited, specifically those with useful information to share.

GM Intrusion: You make a major social faux pas, offending or enraging any locals who see it.