[FOCI]

Blazes with Radiance

Cypher System Rulebook 1e

You can create light, sculpt it, bend it away from you, or gather it to use as a weapon.

Tier 1:

Enlightened Skill

You are trained in any perception task that involves sight.

Illuminating Touch (1 Intellect point) Action

You touch an object, and that object sheds light to illuminate everything in short range. The light remains until you use an action to touch the object again, or until you've illuminated more objects than you have tiers, in which case the oldest objects you illuminated go dark first.

Tier 2

Dazzling Sunburst (2 Intellect points) Action

You send a barrage of dazzling colors at a creature within short range and, if successful, inflict 2 points of damage on the target. In addition, the creature's attacks are hindered on its next turn, unless the target relies primarily on senses other than sight.

Tier 3

Burning Light (3 Intellect points) Action

You send a beam of light at a creature within long range and then tighten the beam until it burns, inflicting a moderate wound (5 points).

or

Skill With Defense Enabler

Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type.

Tier 4

Sunlight (3 Intellect points) Action

A mote of light travels from you to a spot you choose within long range. When the mote reaches that spot, it flares and casts bright light in a 200-foot (60 m) radius, and darkness within 1,000 feet (300 m) of the mote becomes dim light. The light lasts for one hour or until you use an action to dismiss it.

Tier 5

Disappear (4 Intellect points) Action

You bend light that falls on you so you seem to disappear. You are invisible to other creatures for ten minutes. While invisible, you are specialized in stealth and Speed defense tasks. This effect ends if you do something to reveal your presence or position— attacking, using an ability, moving a large object, and so on. If this occurs, you can regain the remaining invisibility effect by taking an action to focus on hiding your position.

Action to initiate. or reinitiate.

Tier 6

Living Light (6+ Intellect points) Action

Your body dissolves into a cloud of photons that instantly travel to a location you choose and then reform. You can choose any open space big enough to contain you that you can see within very long range, or any place you have lit by Illuminating Touch that is still shining. You disappear and almost instantly reappear in the space you chose. It takes until the end of the round for your body to become fully solid, so until the start of the next round, you take a maximum of 1 point of damage from any given attack or source of damage. Each level of Effort you apply allows you to bring along one additional person besides yourself, as long as they are within immediate range when you depart.

Defensive Field Enabler

Thanks to subdermal implants, a permanent spell, alien modifications, or something similar, you now have a force field that radiates 1 inch (2.5 cm) from your body and provides you with +2 Armor.

GM Intrusions: Allies are accidentally dazzled or blinded. Bright flashes draw guards.