[FOCI]

High Noon at Midnight
You read the land. You know every twisted arroyo, spiny cactus, and change in the weather. And what you don't know, you soon learn by sniffing the wind, tasting the dirt, and squinting across the wilderness landscapes. As you go, you mark the way for others to follow, notching trees or scribing stones with your personal symbol. As you become more and more accomplished, the network of trails you've blazed enhances not only your reputation as a pathfinder, but also your personal spiritual strength, allowing you to see what's happening along them, to flash along the miles you blazed in mere moments, and even return to the first time you ever set foot on a trail.
You restore 2 points to your Speed Pool.
An ally or indicated target can immediately move up to a short distance.
You have a hatchet, blue dye, and a brush—all equipment you use to blaze your trails in the wilderness.
You are trained in your choice of two of the following skills: blazing, navigation, perception, initiative, sensing danger, or tracking. You can choose this ability multiple times, but you must select different skills each time.
Whether you’re traveling along a path you’ve previously marked, or you’re navigating and blazing a new trail, roaming with you puts your companions at ease. During rests on any day you’ve traveled together, you and your party gain +1 to your recovery rolls.
Ability Choice: Choose either Trail Awareness or Trail Sensor as your tier 3 ability.
Your connection with trails you’ve blazed is always with you. When traveling on, camping near, or within visual range of any trail you’ve blazed, you gain an asset on one attack or defense roll thanks to your knowledge about what else is using the path. Once used, this ability renews after your next recovery roll.
You imbue a newly created blaze symbol (or replace a blaze symbol you’ve previously created) with a spiritual connection to your mind’s eye. For the next 24 hours, you can concentrate to see, hear, and smell through the sensor, no matter how far you move from it. If you also have a similar ability from another source, this effect lasts twice as long. The sensor doesn’t grant you sensory capabilities beyond the norm.
A few rounds to create the enhanced blaze symbol; action to check.
You can instantly transport yourself between two blaze symbols you’ve previously marked, as long as you use this ability while within immediate range of one of your symbols. In addition to the normal options for using Effort, you can choose to use Effort to bring other people within immediate range with you; each level of Effort used in this way affects up to three additional targets.
You gain an additional one-action recovery roll if you take it within long range of a blaze symbol you’ve made. Once you’ve used this ability, you can’t use it again until after your next ten-hour recovery roll.
Ability Choice: Choose either Step Across Time or Trail Cypher as your tier 6 ability.
While you are within immediate range of any blaze symbol you’ve previously marked, you and up to three willing characters who are next to you travel to a point of your choosing earlier in time, when you were all traveling on the same trail the marker is part of or a connecting trail. When you appear in the past, you do so at the location you were along the trail then, replacing earlier versions of yourself in so doing. Upon arriving at your temporal destination, you and your fellow time travelers are stunned (and unable to act) for one minute. Using this ability is usually a one-way trip. In addition to the normal options for using Effort, you can choose to use Effort to bring additional people with you; each level of Effort used in this way affects up to three additional targets.
Choose one cypher that you carry. The cypher must have an effect that is not instantaneous. You destroy the cypher and embed its power into a trail you’ve blazed. Any time you are on that trail or a connecting trail, you gain the effect of that cypher continuously. You can choose a cypher when you gain this ability, or you can wait and make the choice later. However, once you embed a cypher into your system of trails, you cannot later switch to a different cypher—the ability works only once.
Action to initiate.