[FOCI]

Befriends the Black Dog

We Are All Mad Here

Everywhere you go, your black dog goes too. They are your best friend and your greatest weakness. Their shadowed presence fills you with a darkness, but it is inside that darkness that you find the strength to shine.

Your companion is a black dog of any size or shape. It can be any form— living, dead, crafted (such as a puppet), pure shadow, and so on. Your black dog is a physical manifestation of depression, grief, sadness, or other heavy and dark emotions. But it is also a dog, and thus brings with it the unique companionship, comfort, and bond that only dogs can offer.

Tier 1

Beast Companion Enabler

A level 2 creature of your size or smaller accompanies you and follows your instructions. You and the GM must work out the details of your creature, and you'll probably make rolls for it in combat or when it takes actions. The beast companion acts on your turn. As a level 2 creature, it has a target number of 6 and 6 health and it inflicts a minor wound (2 points). Its movement is based on its creature type (avian, swimmer, and so on). If your beast companion dies, you can hunt in the wild for 1d6 days to find a new one.

Tier 2

Ribbons of Dark Matter (2 Intellect points) Action

For the next minute, dark matter condenses within an area within long range that is no bigger than an immediate distance in diameter, manifesting as swirling ribbons. All tasks attempted by creatures in the area are hindered, and leaving the area requires a creature’s entire action to move. You can dismiss the dark matter early as an action.

Action to initiate.

Tier 3 (choose)

Dark Matter Shroud (4 Intellect points) Action

Ribbons of dark matter condense and swirl about you for up to one minute. This shroud eases your Speed defense tasks, inflicts a minor wound (2 points) to anyone who tries to touch you or strike you with a melee attack, and gives you +1 Armor

Action to initiate. or

Stronger Together Enabler

When you and your companion from the Beast Companion ability are within immediate distance of each other, you inflict 2 additional points of damage when you attack and both of you gain an asset to defense actions.

Tier 4

Improved Companion Enabler

Your companion (such as a controlled beast) or follower increases to level 4. As a level 4 creature, it has a target number of 12 and 12 health, and it inflicts a moderate wound (4 points) (though in most cases, instead of attacking, it provides an asset to your attacks). You can gain this ability once per tier. Each additional time you select it, it increases your companion or follower's level by 1.

Tier 5

Dark Matter Structure (5 Intellect points) Action

You can form dark matter into a large structure consisting of up to ten 10-foot (3 m) cubes. The structure can be somewhat complex, though everything has the same matte black color from which no light shines. Otherwise, the structure can possess different densities, textures, and capacities. This means it can include windows, doors with locks, furnishings, and even decor, as long as it is all black as pitch. For example, you could shape the dark matter into a large, defensible structure; a sturdy 100-foot (30 m) bridge; or anything similar. The structure is a level 6 creation and lasts for 24 hours. You can't keep more than one such structure solid at any one time.

Tier 6 (choose)

As If One Creature Enabler

When you and your beast (from your Beast Companion ability) are within immediate distance of each other, you can share damage inflicted on either of you. For instance, if one of you is struck by a weapon for 4 points of damage, divide the damage between the two of you as you see fit. Only the Armor and resistances of the target initially damaged come into play. So if you have 2 Armor and are struck by a force blast for 4 points of damage, your beast can take the 2 points of damage you would suffer, but their Armor does not come into play, nor does their immunity to force blasts, if any.

Embraced by Darkness (6 Intellect points) Action

For the next hour, you take on some characteristics of a shadow thanks to a fundamental adaptation of your flesh or a device you've kept secret. Your appearance is a dark silhouette. When you apply a level of Effort to sneaking tasks, you get a free level of Effort on the task. During this time, you can move through the air at a rate of a short distance per round, and you can move through solid barriers (even those that are sealed to prevent the passage of light or shadow), but not energy barriers, at a rate of 1 foot (30 cm) per round. You can perceive while passing through a barrier or object, which allows you to peek through walls. As a shadow, you can't affect or be affected by normal matter. Likewise, you can't attack, touch, or otherwise affect anything. However, attacks and effects that rely on light can affect you, and sudden bursts of light can potentially make you lose your next turn.

Action to initiate.

GM Intrusions: The darkness inside the character grows heavy, causing them to fumble or stumble under the weight of it. The black dog is overcome and lies down. Others are afraid of the black dog, and thus of the character to whom it is attached.