[FOCI]

Bears a Holy Symbol

Translation Codex

Within some recursions, the power of faith is purifying on many levels. Belief can shape a recursion, whether by magical effects willed into being or by setting things back to normal through sheer force of faith. Holy symbols are a direct expression and point of focus of faith, allowing those who believe in right to bring things back around to that condition. They are the means by which the status quo is enforced, expunging recursions of unwanted elements such as mockeries of death or invaders from the Strange.

It is this last element that makes faith-born powers so appealing to those of us who translate, for we are often at odds with dangerous Strange beings.

Minor Effect Suggestion

You momentarily glimpse beyond the veil of this world, allowing you to know which Strange creatures and things surround you.

Major Effect Suggestion

Your faith is rewarded with a Cypher.

Equipment

Holy symbol in the form of an amulet, weapon, or shield.

Tier 1

Brand the Unclean (1 Intellect point)Action

You brandish your holy symbol, causing all undead and otherwise unnatural creatures within Immediate distance to take 3 ambient damage and become unable to move towards you for so long as you hold your symbol aloft.

Tier 2

Expel the Unbeliever (2 Intellect points)Action

You spew insults at a person not of your faith within Short range, causing them to leave the area.

Tier 3

Turn Strange (3 Intellect points)Action

All creatures not of this recursion within short distance of you take 3 ambient damage and become unable to move towards you for so long as you hold your holy symbol aloft. Creatures that are from the Strange itself take an additional 2 damage each.

Tier 4

Track the Unholy (4 Intellect points)Action

You can see the pathways that creatures not of this recursion took within the last 33 days, allowing you to easily follow their trails. This ability to see pathways lasts for three hours.

Tier 5

Smite Evil (5 Intellect points)Action

You use your holy symbol to fire a blast of holiness at an unnatural creature or one not of this recursion within Long range, dealing 7 ambient damage and causing them to flee the area.

Tier 6

Vanquish (6 Intellect points)sAction

You banish a creature not of this recursion back to whatever world or recursion it came from.

GM Intrusion: Your last attempt to fight Strange things has made you the enemy of a much more powerful creature, now advancing against you.