[FOCI]

Battles Robots

Cypher System Rulebook 1e

You excel in battling robots, automatons, and machine entities.

Minor Effect Suggestions

Your foe experiences an error for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment.

Major Effect Suggestions

Your foe experiences a major error and loses its next turn.

Tier 1

Machine Vulnerabilities Enabler

You inflict 3 additional points of damage against robots and animate machines of all kinds.

Tech Skills Skill

You are trained in two skills in which you are not already trained. Choose two of the following: crafting, computers, identifying, machines, piloting, repairing, or vehicle driving. You can select this ability multiple times. Each time you select it, you must choose two different skills.

Tier 2

Defense Against Robots Enabler

You have studied your enemy and are trained in anticipating the actions that a robot or machine is likely to take in a fight. Defense tasks you attempt against these foes are eased.

Tier 2

Machine Hunting Skill

You are trained in tasks associated with tracking, spotting, or otherwise finding robots and animate machines. You are also trained in all stealth tasks.

Tier 3

Disable Mechanisms (3 Speed points) Action

With a keen eye and quick moves, you disrupt some functions of a robot or machine and inflict upon it one of the following maladies

You must touch the robot or machine to disrupt it (if you are making an attack, it inflicts no damage).

or

Surprise Attack Enabler

If attacking from a hidden vantage, with surprise, or before your opponent has acted, you get an asset on the attack. On a successful hit, you inflict 2 additional points of damage.

Tier 4

Robot Fighter Enabler

When fighting a robot or intelligent machine, you are trained in attacks and defense.

Tier 5

Drain Power (5 Speed points) Action

You affect the main power source of a robot or machine, inflicting upon it all four conditions in Disable Mechanisms at once. You must touch the robot to do this (if you are making an attack, it inflicts no damage).

Tier 6

Deactivate Mechanisms (5+ Speed points) Action

You make a melee attack that inflicts no damage against a machine. Instead, if the attack hits, make a second Speed-based roll. If successful, a machine of level 3 or lower is deactivated for one minute. For each additional level of Effort applied, you can affect one higher level of machine or you can extend the duration for an additional minute. If you have the Scramble Machine or Disable Mechanisms ability (or an ability that works similarly), when you apply a level of Effort to any of them, you gain an additional free level of Effort.

or

Lethal Damage Enabler

Choose one of your existing attacks that inflicts points of damage (depending on your type and focus, this might be a specific weapon, a special ability such as a blast of fire, or your unarmed attacks). When you hit with that attack, you inflict an additional 5 points of damage.

GM Intrusions: The robot explodes upon defeat. Other robots come after the character for revenge. The warlord pulls out a second unique warlord advantage and attacks or defends themselves from the character.