[FOCI]
Numenera Destiny
Machines can be upgraded and improved, and the human body is just an organic machine. Your goal is to keep improving your physical form, replacing obsolete parts of your body with new grafts and trying to become supremely efficient at your normal and augmented biological processes. Whether you do this with technology or pieces from other creatures depends on what you find in your explorations and your estimation of your flaws and shortcomings. You don't believe it's possible to achieve perfection—perfection is an ongoing process, not a final state. If following this path makes you something more than human, so be it. You left behind childish toys and forms to become an adult, so you are willing to leave your humanity behind in order to become something greater.
Glaives see grafting as a way to increase their physical power and survive attacks from dangerous opponents. Delves often have many opportunities to find and use grafts, and Wrights can use their own knowledge of the numenera to craft custom limbs and other body grafts for themselves.
An upgraded body part is especially effective or efficient at a particular physical task. You gain an asset to similar actions involving the same task (such as making attacks against the same foe or dealing with a physical obstacle).
Your foe is especially vulnerable to some aspect of one of your implants, like an allergy or radiation sensitivity. Make an immediate attack against that foe (using the same stat as the action that caused the major effect). If the attacksucceeds, it deals 3 points of damage (ignores Armor).
You are trained in healing, performing surgical procedures, and withstanding pain. You can perform surgeries on yourself, remaining conscious while you do so.
You use your knowledge to surgically attach a cypher to your body, linking it to your nerves and muscles. Activating or using this cypher is as natural for you as breathing and doesn't require any obvious motion (allowing you to activate it secretly). A grafted cypher still counts toward your cypher limit, but it is not destroyed after one use. A grafted cypher has a depletion of 1 in 1d10.
The GM may allow you to graft biological parts from other creatures, giving you an ability like one of the creature's abilities. This is treated exactly the same as if it were a grafted cypher (that is, it counts toward your cypher limit, has a depletion of 1 in 1d10, etc.), except for the graft to work you must make a surgery skill roll against a difficulty chosen by the GM. The less human the creature is, the more difficult it is to perform a successful grafting surgery.
Action to initiate surgery, one hour to complete.
When you activate a grafted cypher, add 1 to its level. Every level of Effort applied increases the level of the grafted cypher by 1. You can't increase the grafted cypher's level above 10. If you have the Jack trick of the trade Augment Cypher, when you apply Effort to augment a graft, you get a free level of Effort on that task. Enabler.
Ability Choice: Choose either Hardy or Recharge Graft as your tier 3 ability.
You gain +5 to your Might Pool. These additional points can be used only to absorb damage. You can't spend them to apply Effort to rolls.
You recharge a grafted cypher that was depleted in the past ten minutes, allowing it to be used again. You must touch the graft, spend XP, and succeed at a surgery roll (difficulty equal to the level of the graft) to recharge it; otherwise the graft remains spent and useless. Some grafts (particularly pills and injections) cannot be recharged in this way. In addition to the normal options for using Effort, you can also choose to use Effort to recharge a graft that was depleted more than ten minutes ago, with each level of Effort extending this time period by ten minutes. If you have the Jacktrick of the trade Recharge Cypher, the time increments for recharging a graft are one hour each instead of ten minutes each.
You can surgically graft artifacts to your body. These fused devices function as if they were one level higher.
The number of cyphers you can bear (whether or not they are grafts) increases by one.
You've permanently altered your body to make it faster and easier to add or remove grafts. You gain an asset on surgical tasks, and adding or removing a graft takes only one minute instead of an hour.
Ability Choice: Choose either Defensive augmentation or Transhuman Organs as your tier 6 ability.
By upgrading your nervous and immune systems, you are trained in Might defense and Speed defense tasks.
After a ten-hour surgical procedure where you upgrade or replace most of your internal organs with new ones, you gain +5 to each of your three stat Pools.
GM Intrusions: The PC's body suddenly and painfully rejects a graft, creating an open, bleeding wound.