[FOCI]

In Translation
You aspire to become something greater than you are now and personally take the next evolutionary step. In some recursions, such entities already exist. Their abilities so radically exceed those of regular people that they can't really be considered human any longer. You want the same for yourself: to transcend humanity and become posthuman. After you achieve that goal, you'll set your (vastly more powerful) mind to new challenges. Maybe you'll create a recursion of your own or, if you're impatient, modify an existing world to something more to your liking. All you know for sure is that once you transcend, nothing will be beyond your grasp.
You believe in dressing for the job you want, which is why you often wear flowing white robes with simple, elegant lines, made with self-cleaning materials.
Posthuman candidates are usually paradoxes. However, spinners and vectors are also drawn to improving themselves.
When you perform moves, revisions, or twists that would normally use force or other energy, they instead use the power of your mind. This alteration changes nothing except the ability's origin.
Clothing appropriate to your recursion (in Ruk, a bodysuit and an umbilical), a silvery metal fragment rumored to be from a posthuman crown in an alternate recursion, a weapon of your choice, and an account with 30 bits.
Your mental ability prevents a foe from moving on its next turn.
Your mental ability breaks a weapon, shield, or piece of armor the target was using.
You can manipulate the quantum field to exert force on objects within short range. Once activated, your power has an effective Might Pool of 10, a Might Edge of 1, and an Effort of 2 (approximately equal to the strength of a fit, capable, adult human), and you can use it to move objects, push against objects, and so on, using your own action each time. For example, you could lift and pull a light object anywhere within range to yourself or move a heavy object (like a piece of furniture) about 10 feet (3 m). You could use this power to wield any weapon that you could wield physically (or to make an unarmed attack) with the same training, or lack thereof. You could use this power to lift yourself, but only an immediate distance above solid ground. The power lasts for one hour or until its Might Pool is depleted, whichever comes first.
You add 4 points to your Intellect Pool.
You can read the surface thoughts of a creature within short range, even if the target doesn't want you to. You must be able to see your target. Once you have established contact, you can read the target's thoughts for up to one minute. If you also have the Mind Reading revision or twist, you can use this ability at long range, and you don't need to be able to see the target (but you do have to know that the target is within range).
Action to initiate.
You blast the mind of a target within short range with psychic disruption, inflicting a minor wound (3 points) that ignore Armor. For each 2 additional Intellect points you spend, you can make an Intellect attack roll against an additional target.
You can reshape objects on a molecular level. You can affect a single object no larger than you, and the object must be visible and close enough to touch. You can use this ability to damage the object (dealing it 10 points of damage), or you can attempt a crafting task to reshape the object into another form. Reshaping an object usually has a difficulty equal to 1 plus the level of the finished object, and it requires concentrating this power on the object for one minute per level of the finished object.
Action to deal damage; one or more minutes to reshape.
You have begun the process of transcending normal matter through fine manipulation of the quantum field. You can change your phase state for up to one minute at a time. When you do, you can't affect or be affected by normal matter or energy. Only mental attacks and special quantum-field-disrupting energies, devices, or abilities can affect you, but likewise you can't attack, touch, or otherwise affect anything physically.
On the other hand, you can use your mental abilities while phased. Each time you do, there's a chance that the strain causes you to drop out of your phased state (if you roll an odd number on an attack or task roll). If this occurs, you can spend another action to become phased again if the duration of your original phase isn't complete.
Action to initiate.
GM Intrusions: A true level 9 posthuman appears and takes an interest in you. An unexpected vision of the future dazes you for a few rounds, but the view is too fragmentary to be anything more than ominous.