[FOCI]

Adopts Animal Qualities

Translation Codex

Whether in superhero recursions or worlds filled with gene splicing aliens, the ability to adapt the abilities other species have evolved is a useful and commonly sought one. For some reason the human mind is made to adopt animals as personal totems, taking on the mentality and in this case the physical characteristics of particular animals.

Generally these Strangers latch on to a specific animal or insect from the start, deriving all further power from that beast. It is possible for some to manifest as animalistic generalists however. These beast masters or geneticists are harder to pin down, with less of a psychological connection to the animals they become part of.

Minor Effect Suggestion

You adopt an additional minor characteristic from the animal you're emulating.

Major Effect Suggestion

You adopt an additional major characteristic from the animal.

Tier 1

Animal Sense (1 Might point)Action

You gain a sense from your chosen animal, such as sonar or night vision. Generally speaking, this will provide two Assets on related perception tasks. The new sense lasts for one hour.

Tier 2

Minor Characteristic (2 Might points)Action

You adopt a minor aspect of your animal, such as a kangaroo pouch, flippers, or widely spaced eyes. This characteristic lasts for one hour. This ability can be used more than once to provide additional characteristics.

Tier 3

Travel (3+ Might points)Action

You gain a mode of locomotion from your chosen animal, such as flight, swimming and underwater breathing, or a predator's running speed. Generally this mode of travel will allow you to move Long distance as your movement without the need to spend your action to do so. The alteration lasts for one hour, +1 hour for each additional Might point spent at activation.

Tier 4

Instinct Enabler

You are trained in Speed Defense and deal one additional damage on unarmed attacks.

Tier 5

Major Characteristic (5 Might points)Action

You adopt a major aspect of your animal, such as spinning webs, chameleon skin, or other effects on par with Powerful Mutations. This characteristic lasts for one hour.

Tier 6

Shapeshift (6+ Might points)Action

You physically transform into a version of your animal that is close to human size, with all of that animal's characteristics and weapons. This form lasts for one hour, plus one for each additional Might point spent at activation.

GM Intrusion: You take on the mentality of the beast you're becoming for the next hour, unable to think as humans do.