s[FOCI]
Numenera Destiny
You have the power to command the Leviathan—your name for the horrific things that wait in the empty ruins or hunt in the dark beyond the town walls, creatures with long teeth, hellish fury, and a hunger for human flesh. The Leviathan is the spirit of the predatory, the monstrous, and the sociopathic. Sometimes, you suspect the term applies to a specific variety of creature, all descended from a literal entity called the Leviathan—a bloodline you perhaps share in some small way, explaining why you can command and control these terrible creatures that preferentially hunt humans over all other flesh.
Ninth Worlders are generally unaware of the Leviathan, but here and there, you run across pockets of people who know of the horrors of which you speak. Some believe it is a spirit that takes up residence in certain creatures, though others suggest the same as you believe: it is a strain of life that corrupts and changes what it touches. Metaphorically, it's easy to say that all living, nonhuman predators are of the Leviathan. But you have a feeling, even if you've not said it in so many words yet, that one day a creature you encounter will be the Leviathan.
A leash.
One additional creature takes no action for a round.
A creature you control takes an immediate extra action of your choice.
For one minute, you can verbally control a living, nonhumanoid creature of up to level 2 within short range whose motive is some variant of "hungers for flesh," commanding it to do simple tasks on your behalf.
Alternatively, you can force up to three such creatures within range to take no actions for as long as you focus all your attention on them. Every round, each member of the group can attempt to escape your control.
Whichever effect you attempt, you can apply Effort to increase the maximum level of the affected creature. Thus, to command a level 4 creature to do simple tasks on your behalf (two levels above the normal limit), you must apply two levels of Effort.
Action to initiate.
You are trained in the lore of flesh-eating, non-humanoid creatures—recognizing them, knowing their weaknesses, and knowing their habits and behaviors.
Instead of attempting to use your Adjure Creature on a target, you can attempt to capture it, as long as it is level or level 2. A captured creature becomes tame in your presence, becoming a follower. As a special exception to the rules for followers, one of your captured creature's modifications is for attacks, and the other modification must be for something basic that a non-intelligent creature could help you with, such as perception or initiative. You can have only one captured creature at a time.
Ability Choice: Choose Enrage Creature or Vigor of the Leviathan as your tier 3 ability.
With a touch and whispered word, you can trigger a biological response in a creature you've captured with Capture Creature, causing it to fly into a bone-ripping rage for up to one minute. During this period, treat the creature as a level 5 creature that inflicts 6 points of damage each round. However, after this extreme effort, the creature either dies or becomes so enfeebled by its expenditure of energy that it becomes ineffective for several days. Each level of Effort you apply increases the temporary level of the creature (to a maximum of level 10) and damage done by 1.
Action to initiate.
You can make an extra one-action recovery roll each day.
You can use your tier 2 ability to have two Captured Creatures at a time instead of just one, and you can capture creatures of up to level 3.
You can demand more of the creatures that you have captured. One creature you have captured within short range is granted an additional, immediate action, which they can take out of turn. Alternatively, you can attempt to provide any creature within short range an additional, immediate action, which they can take out of turn, but to do so, you must apply a level of Effort.
Ability Choice: Choose Become the Leviathan or Menagerie as your tier 6 ability.
You change shape into a monstrous creature up to three times your normal size for one minute. When you do, you become practiced in using whatever natural weapons—teeth, claws, tail, and so on— your new shape possesses. You also add 15 temporary points to your Might Pool and +3 to Might Edge, and you deal 4 additional points of damage with melee attacks. For each level of Effort you apply, your size increases by 5 feet (1.5 m) and you add 1 additional temporary point to your Might Pool.
Becoming the Leviathan is incredibly taxing. While doing so, your Speed defense tasks are hindered by two steps. After you revert to normal size, you are exhausted, you descend one step on the damage track, and you can't use this ability again until after your next ten- hour recovery roll.
Action to change. Action to revert or take some other shape.
You can use your tier 2 ability to have up to four Captured Creatures at one time instead of just two.
GM Intrusions: Captured creatures are vicious and sometimes attack allies despite being "tamed."