[FOCI]

Adapts to Any Environment

The Strange

Rukians have interacted with the Strange for far longer than anyone on Earth or Ardeyn. Far longer. They know about the importance of context when it comes to translating from one recursion to the next. And now you know how to harness that concept to give yourself an advantage anywhere you go. By using the concepts of recursion, you allow your body to thrive in all manner of hostile environments. You are the ultimate survivalist.

You probably don loose, comfortable clothing that breathes in hot weather but keeps you warm when it's cold. Muted in color, it blends into most environments.

Adaptors travel, and they do so fearlessly. They look any threat in the eye (metaphorically or not) and know that it cannot hurt them. They are explorers, adventurers, spies, thieves, warriors, rescuers, and protectors. They can be any character type.

Connection

If this is your starting focus, choose one of the following connections.

  1. Pick one other PC. If that character is next to you and takes no action other than to remain next to you, he shares your adaptive qualities.
  2. Pick one other PC. You fear that character is jealous of your abilities, and you know that jealousy can lead to problems.
  3. Pick one other PC. She has something in her possession that you want. How you attempt to get it is up to you.
  4. Pick one other PC. Out of the blue, that character recently paid you a compliment and was very nice to you. What you make of that and how you handle it is up to you.
Equipment

Ruk clothing, light armor, one weapon of your choice, a bag of light tools, a breather, an umbilical, and an account with 50 bits.

Minor Effect Suggestion

You recover 2 points to one of your Pools.

Major Effect Suggestion

You recover 6 points to one of your Pools.

Tier 1

Defend Enabler

You gain +1 to Armor against all attacks—even mental ones, and even if they specifically state that they ignore Armor.

Heal Enabler

You add 1 to all recovery rolls you make.

Tier 2

Breathe (2 Might points) Enabler

You can breathe safely in any (or no) atmosphere or in any substance for one hour.

Tier 3

Move (3 Speed points) Enabler

For one hour, you can move without hindrance through any type of terrain that isn't a solid barrier.

Tier 4

Restore Enabler

Your normal ten-minute and one-hour recovery roll periods are now one action. Your normal ten-hour recovery roll period is now one hour. You need only one hour of sleep per day to function.

Tier 5

Resist Enabler

You have a special +10 to Armor against any kind of environmental damage.This doesn't include direct attacks, but it does include ambient damage and damage from “passive” sources. For example, you are—at least in part—protected from the damage of a raging fire, falls from a great height, crushing water pressure, acidic mist, and so forth.

Tier 6

Survive Enabler

You gain an additional +1 to Armor against all attacks, even if they specifically state that they ignore Armor. You also gain 3 points to add to each of your three stat Pools.

Subsist Enabler

You do not need to eat, drink, or breathe to live, although if you go past the normal bounds of your body in this regard, the difficulty of all tasks is increased by two steps until you can eat, drink, and breathe normally.

GM Intrusions: Adaptations fail. Weird side effects can linger.