[FOCI]

The Strange
Rukians have interacted with the Strange for far longer than anyone on Earth or Ardeyn. Far longer. They know about the importance of context when it comes to translating from one recursion to the next. And now you know how to harness that concept to give yourself an advantage anywhere you go. By using the concepts of recursion, you allow your body to thrive in all manner of hostile environments. You are the ultimate survivalist.
You probably don loose, comfortable clothing that breathes in hot weather but keeps you warm when it's cold. Muted in color, it blends into most environments.
Adaptors travel, and they do so fearlessly. They look any threat in the eye (metaphorically or not) and know that it cannot hurt them. They are explorers, adventurers, spies, thieves, warriors, rescuers, and protectors. They can be any character type.
If this is your starting focus, choose one of the following connections.
Ruk clothing, light armor, one weapon of your choice, a bag of light tools, a breather, an umbilical, and an account with 50 bits.
You recover 2 points to one of your Pools.
You recover 6 points to one of your Pools.
You gain +1 to Armor against all attacks—even mental ones, and even if they specifically state that they ignore Armor.
You add 1 to all recovery rolls you make.
You can breathe safely in any (or no) atmosphere or in any substance for one hour.
For one hour, you can move without hindrance through any type of terrain that isn't a solid barrier.
Your normal ten-minute and one-hour recovery roll periods are now one action. Your normal ten-hour recovery roll period is now one hour. You need only one hour of sleep per day to function.
You have a special +10 to Armor against any kind of environmental damage.This doesn't include direct attacks, but it does include ambient damage and damage from “passive” sources. For example, you are—at least in part—protected from the damage of a raging fire, falls from a great height, crushing water pressure, acidic mist, and so forth.
You gain an additional +1 to Armor against all attacks, even if they specifically state that they ignore Armor. You also gain 3 points to add to each of your three stat Pools.
You do not need to eat, drink, or breathe to live, although if you go past the normal bounds of your body in this regard, the difficulty of all tasks is increased by two steps until you can eat, drink, and breathe normally.