[FOCI]
Numenera Character Options 2
You possess an affinity with intricate crystals, many of which were fashioned by prior-world technologies. Crystals can store information and energy, and you know that matter can be transformed into either. You can store yourself within crystals, or use energy-infused crystals to enhance your own form. Eventually, you can even use crystals to travel limitless distances instantaneously. You likely wear crystalline jewelry or other adornments. And what's more, you're probably interested in gathering additional crystals as well. For you, they're far more important than shins or other simple treasures.
Although Nanos are likely to be crystal fusers, Glaives gain perhaps as much if not more benefit from the focus abilities.
You have four crystals of different sizes and colors that you value.
If you perform abilities, those that inflict damage do so by creating sharp shards of crystal that are hurled with great force. Protective abilities use crystalline shields or armor. And so on.
Blinded by a glint of light from one of your crystals, the difficulty of an opponent's actions is modified by one step to its detriment.
While within a crystal, you are infused with additional energy, and the difficulty of all tasks you attempt is decreased by one step for ten minutes.
You transfer your body and whatever you are wearing and holding into a crystal at least the size of your index finger. While in the crystal, you are in complete stasis, unaware of anything that transpires. You exit the crystal when some predetermined trigger occurs involving the crystal (it is tapped, it gets ten degrees warmer, someone says your name into the crystal, etc.) or when 28 hours pass, whichever comes first. If the crystal is destroyed or significantly damaged while you are within it, you immediately exit, cannot act for three rounds, and move two steps down the damage track.
Action to initiate.
You cause a fist-sized crystal to flow like liquid, coating your body in a hard but flexible sheen that grants you 1 Armor for an hour. If you apply one level of Effort, you gain 2 Armor.
Action to initiate.
You permanently fuse crystals into your flesh, which enhances your musculature. You gain +2 to your Might Pool permanently.
You transfer your body and whatever you are wearing and holding into a crystal at least the size of your index finger. While in the crystal, you are aware of what is going on around it, “seeing” and “hearing” through the crystal. You can even speak through the crystal and carry on conversations. You cannot take actions other than to choose to exit the crystal. You remain within as long as you wish, but you are not in stasis, and so should exit to eat, drink, sleep, and so on as normal (breathing is not an issue). If the crystal is destroyed or significantly damaged while you are within it, you immediately exit, cannot act for three rounds, and move two steps down the damage track.
Action to enter and exit.
You permanently fuse crystals into your brain, utilizing them as storage and processing space. You gain +2 to your Intellect Pool permanently.
You permanently fuse crystals into your flesh. You gain +2 to your Might Pool and gain 1 point of Armor permanently.
You transfer your body and whatever you are wearing and holding into a crystal of any size and exit from another crystal of any size. You must know of the crystal you are going to use as an exit before you enter the first crystal. If you apply Effort, you can take one additional creature with you for each level of Effort.