Skills & Knowledge Flavor

This flavor is for characters in roles that call for more knowledge and more real-world application of talent. It's less flashy and dramatic than supernatural powers or the ability to hack apart multiple foes, but sometimes expertise or know-how is the real solution to a problem.

A Warrior flavored with skills and knowledge might be a military engineer. An Explorer flavored with skills and knowledge could be a field scientist. A Speaker with this flavor might be a teacher.

The skills and knowledge flavor is particularly useful in shaping character types to fit modern and futuristic science fiction settings, where characters are more likely to be defined by what they know more than anything else. This flavor can distinguish a scientist and a medical doctor, for example, who both might be Explorers at their core.

FIRST-TIER SKILLS AND KNOWLEDGE ABILITIES

Interaction Skills Enabler

You are trained in two skills in which you are not already trained. Choose two of the following: deceiving, persuading, public speaking, seeing through deception, or intimidation. You can select this ability multiple times. Each time you select it, you must choose two different skills.

Investigative Skills Enabler

You are trained in two skills in which you are not already trained. Choose two of the following: perception, identifying, lockpicking, assessing danger, or tinkering with devices. You can select this ability multiple times. Each time you select it, you must choose two different skills.

Physical Skills Enabler

You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills.

Travel Skills Enabler

You are trained in two skills in which you are not already trained. Choose two of the following: navigation, riding, running, piloting, or vehicle driving. You can select this ability multiple times. Each time you select it, you must choose two different skills.

SECOND-TIER SKILLS AND KNOWLEDGE ABILITIES

Extra Skill Enabler

You are trained in one skill of your choice (other than attacks or defense) in which you are not already trained. You can select this ability multiple times. Each time you select it, you must choose a different skill.

If building a focus, Extra Skill can often be granted as a secondary ability in addition to another more potent ability at the same tier.

Tool Mastery Enabler

When you have an asset from using a tool, the time required to perform the task is cut in half (minimum one round).

Understanding (1 Intellect point) Action

You observe or study a creature or object. Your next interaction with that creature or object gains one asset.

THIRD-TIER SKILLS AND KNOWLEDGE ABILITIES

Flex Skill Enabler

At the beginning of each day, choose one task (other than attacks or defense) on which you will concentrate. For the rest of that day, you're trained in that task. You can't use this ability with a skill in which you're already trained to become specialized.

Improvise (3 Intellect points) Enabler

When you perform a task in which you are not trained, you can improvise to gain an asset on the task. The asset might be a tool you cobble together, a sudden insight into overcoming a problem, or a rush of dumb luck.

FOURTH-TIER SKILLS AND KNOWLEDGE ABILITIES

Multiple Skills Enabler

You are trained in three skills of your choice in which you are not already trained. You can select this ability multiple times. Each time you select it, you must choose three different skills.

Task Specialization Enabler

Choose one task (other than attacks or defense) that you are trained in. You become specialized in that task. (You can instead use this ability as Task Training to become trained in a task you aren't trained in.)

Quick Wits Enabler

When performing a task that would normally require spending points from your Intellect Pool, you can spend points from your Speed Pool instead.

FIFTH-TIER SKILLS AND KNOWLEDGE ABILITIES

Practiced With Medium Weapons Enabler

You can use light and medium weapons without penalty. If you wield a heavy weapon, attacks with it are hindered.

Read the Signs (4 Intellect points) Action

You examine an area and learn precise, useful details about the past (if any exist). You can ask the GM up to four questions about the immediate area; each requires its own roll.

SIXTH-TIER SKILLS AND KNOWLEDGE ABILITIES

Skill With Attacks Enabler

Choose one type of attack in which you are not already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon. You can select this ability multiple times. Each time you select it, you must choose a different type of attack.

Skill With Defense Enabler

Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type.