The Strange
People are strange, but none more than you. You never quite fit in, so places that should have been familiar were strange, and people who you should have known were strangers. For all you know, everyone else thought the same of you. Sometimes even perfectly paved streets seemed uneven when you felt particularly out of place. But all that changed when you learned the truth: the Strange exists, and you are Strange.
You gain the following characteristics:
+2 to your Intellect Pool, +1 to your Speed Pool.
You're trained in all actions that involve recognizing and understanding the Strange, its effects, and its denizens, including identifying translated visitors from alternate recursions, as well as identifying and understanding cyphers.
Alternatively, you're trained in either fractal surfing or Chaosphere navigation. Whichever skill you choose, it grants you a -1 buffer against positive factors of alienation for being exposed to the Strange.
You can sense whether creatures of an alternative recursion, creatures of the Strange, Strange cyphers, or other related phenomena are active in situations where their presence is not obvious. You must study an object or location closely for a minute to get a feel for the situation.
Because you often seem as strange to others as they do to you, people have a harder time interacting with you, sometimes to the point where they can't recall your name. The difficulty of any task involving charm, persuasion, etiquette, or deception is increased by one step.
From the following list of options, choose how you became involved in the first adventure.
4. A creature from another recursion came through an inapposite gate. Before it died, it told you where you could learn more.