Expanded Worlds
Life has thrown a lot of trouble your way. Disasters large and small have tried to stamp you out. But you've emerged from each alive and moving forward. Stronger, too, but also scarred by what you had to do to survive. People less unyielding than you are gone now. That's not going to happen to you because you never give up.
You have the following characteristics:
+2 to your Might Pool.
You are trained in tasks related to healing and finding food and water.
You can come up with a random fact pertinent to the current situation when you wish. It is always a matter of fact and must be something you could have logically read or seen in the past. You can do this one time, although the ability renews each time you make a recovery roll.
You're not a people person. The difficulty of your deception and persuasion tasks is increased by one step.
You have an aversion to studying. The difficulty of all Intellect-based tasks is increased by one step.
From the following list of options, choose how you became involved in the first adventure.