Materialistic
?
Money is power. Pretending otherwise is stupid, and no one's ever accused you of that. You use your considerable talents to amass cash regardless of your situation. Even if you end up friendless and your capabilities one day fade, a large bank account will be sufficient to buy you new companions, as well as mercenaries to protect your hard-earned assets.
You gain the following characteristics:
- Mind for Numbers: +2 to your Intellect Pool.
- Skill: You're a haggler. You are trained in all tasks involving the exchange of money.
- Skill: You're an accounting whiz. You are trained in studying and retaining knowledge of numbers, patterns, and other minute details.
- Midas Presence: Whenever you translate into a recursion, you have 10% more money than when you last visited the recursion.
- Inability: Materialistic people are usually a bit unlikeable. The difficulty of all tasks related to pleasant social interaction is one step higher for you.
Initial Link to the Starting Adventure
From the following list of options, choose how you became involved in the first adventure.
- A banking irregularity led you to the PCs, who showed you something strange.
- The PCs recruited you because they needed someone with accounting experience.
- After learning that there's a lot of money in what the PCs intend to do, you asked to be included.
- Your last business failed (through no fault of your own), and you need some quick cash to avoid going too far in debt.