LAWFUL

Expanded Worlds

You live by a code. It might be your own set of rules or rules handed down to you by a religious, military, or other organization steeped in dogma to which you once belonged. The important thing is that you're not governed by passions, but by your steadfast confidence that to follow the law is to live in grace.

You have the following characteristics:

Justified

You are an enthusiastic upholder of the law. You are trained in any noncombat task when you are directly upholding the law.

Skill

You are trained in tasks related to knowing, understanding, and interpreting the laws of the land.

Inability

You can't abide law-breaking, especially when you're the culprit, however unjust those laws might be. While engaged in any activity that breaks the law, the difficulty of all Intellect-based tasks is increased by one step.

Initial Link to the Starting Adventure

From the following list of options, choose how you became involved in the first adventure.

  1. You heard what the other PCs were up to and knew they could use your expertise.
  2. You gathered a group of PCs to accomplish a lawful task.
  3. You agreed to provide money for the upkeep of an organization you were previously affiliated with and find yourself in need of new funds, so you joined the PCs.
  4. You think the PCs will help you bring law to areas that suffer lawlessness, once you get them on board with your way of thinking.