Addicted

?

You're addicted to a stimulant that provides a brief, amphetamine-like high. You can't break the cycle. Every time you think you've stopped, a few days later you end up putting a spike into your vein, dropping dust in your eye, or self-administering in some other fashion. Whether it's old jack, the white, spiral dust, or some other exciting-sounding name for a dangerous drug, the result is the same. At that point, you don't care about anything but your next fix.

You gain the following characteristics:

Twitchy

+2 to your Speed Pool.

Skill

You are excitable. You are trained in initiative.

Know Where to Score

You are trained in tasks related to maintaining your drug supply.

Drug Consequences

When you take your drug, you can spend an action to gain 4 points you can add to any Pool (even if that Pool is already at its normal maximum, or if no points otherwise remain in that Pool). Immediately after you add points to a Pool, the difficulty of the next task you attempt is decreased by one step. However, until you expend those 4 points from your Pool (or lose them from damage), the difficulty of all subsequent tasks is increased by one step. Though you can use your drug again at any time, you don't gain the advantages described above until after you make a ten-hour recovery roll. In addition, in the hour after you take your drug, GM Intrusions appropriate for you include becoming confused and attacking an ally for a couple of rounds, falling unconscious unexpectedly, and getting lost as you travel. You do not earn XP for such GM Intrusions.

Initial Link to the Starting Adventure

From the following list of options, choose how you became involved in the first adventure.

  1. You were so high you didn't know what you were agreeing to.
  2. One of the other PCs gave you money (which you used to buy more of your drug, regardless of what you said you would do with it), and now you're repaying that obligation by helping him with the task at hand.
  3. You got on the bad side of a drug dealer. To get away, you joined the other PCs.
  4. You think that if you go along on the adventure, you can find a new source for your drug.