| Might | Speed | Intellect | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pool | 11 |
13 |
20 |
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| (current) | |||||||||||||||||||
| Edge | 0 |
0 |
1 |
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| Effort | 1 |
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Trained in: PersuasionD, DeceptionT, Gathering Info, Forensics, Performance
Impaired: Driving
Needler pistol—light weapon (eases attacks by 1)—damage 2
| Needle carts—Ammunition for iistol |
| Slicksuit |
| Backpack |
| Lucky shamrock holographic tattoo |
| Umbilical |
| Forensic kit/light Tool kit |
| keys to light floater, currently in shop |
You gain 6 new points to divide among your stat Pools however you wish.
When speaking with an intelligent creature who can understand you and isn't hostile, you convince that creature to take one reasonable action on the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character.
While you maintain this twist through ongoing inspiring oration, your allies within short range modify the difficulty of one of the following task types (your choice) by one step to their benefit: defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in.
You are trained in deceiving, persuading, or intimidating (choose one).
You can participate in the process of traveling to another recursion. Each time you do, you can choose to initiate, hasten, or ease a translation. If you choose to hasten or ease the process, someone else in the group must initiate the translation.
As a spinner, you are most effective at hastening a translation. This advantage allows you to decrease the time it takes to translate to a recursion. In order to translate, you must know that the recursion you are translating to exists. The GM will decide if you have enough information to confirm its existence and determine what level of difficulty is needed to reach the destination.
Action to initiate