Knife Skills Enabler Old Gus' Daft Drafts

You are trained in butchery, and attacks made with cookware, for example, knives, cleavers, and cast iron pans.

Knock Out (5+ Might points) Action

You make a melee attack that inflicts no damage. Instead, if the attack hits, make a second Might-based roll. If successful, a foe of level 3 or lower is knocked unconscious for one minute. For each level of Effort used, you can affect one higher level of foe, or you can extend the duration for an additional minute.

Know the Way Enabler Rust & Redemption123)

You are familiar with before-times buildings and other structures, which extends to ruins of the same. You are trained in tasks related to getting around inside those buildings quickly, finding alternate routes, finding places to hide, and other tasks associated with gaining a benefit by being able to picture a likely floor plan of any given building.

Know Their Faults Enabler

If a creature that you can see has a special weakness, such as a vulnerability to loud noises, a negative modification to perception, and so on, you know what it is. Ask and the GM will tell you; usually, this is not associated with a roll, but in certain cases the GM may decide that there is a chance for you not to know. In these cases, you are specialized in knowing creature weaknesses.

Know Where It Hurts Enabler High Noon at Midnight

You inflict 1 additional point of damage against targets you've successfully tracked, hidden from, used Overwatch on, or studied for one full action.

Know Where to Look Enabler (156) Rust & Redemption

Whenever the GM obtains a result for you on the Useful Stuff table, you get two results instead of one. If the GM is using some other method to generate rewards for finding valuables, you should gain double the result you would otherwise obtain.

Knowing Enabler

You are trained in one area of knowledge of your choice.

Knowing the Unknown (6 Intellect points) Action

By accessing the resources appropriate to your character, you can ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that you could find by looking somewhere other than your current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is impossible.

Knowledge Is Power Enabler

Choose two noncombat skills in which you are not trained. You are trained in those skills.

Knowledge of the Law Enabler

You're trained in the law of the land. If you don't know the answer to a question of law, you know where and how to research it (a university's law library is a good place to start, but you've also got online sources).

Knowledge Skills Enabler

You are trained in two skills in which you are not already trained. Choose two areas of knowledge such as history, geography, archeology, and so on. You can select this ability multiple times. Each time you select it, you must choose two different skills.